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Simairport steam h and r conveyor segments
Simairport steam h and r conveyor segments








  1. #Simairport steam h and r conveyor segments update
  2. #Simairport steam h and r conveyor segments upgrade

#Simairport steam h and r conveyor segments update

It's unlikely that we caught everything - a very substantial amount of code change was required for this update and while we made every effort to deliver a high quality update with this new functionality, it's incredibly unlikely that we didn't miss something. *Issues or problems? Please let us know and we'll do our best to get fixes out as quickly as we can! We'll be working on these aspects, and listening to your feedback to understand any others, now that the core functionality has been released. some of these needs are obvious, and likely many more that are less so. Things like Pax AI, pathfinding/distance heuristics, overall economic balance, airport arrival times, etc. There are aspects which aren't yet well-tuned for multiple floors, and areas that will need multi-floor aware improvements still.Language translations are not updated yet some recently added strings are temporarily shown in english only.Save game loading times will be increased initial load of existing save may be substantially increased.Existing saves with baggage, fuel, or any utility-related objects/tiles they will be removed upon initial load.Existing saves are compatible! If you have any issues with existing saves, please send it to us!!.

simairport steam h and r conveyor segments

Fuel pipes now require outdoor areas fuel pipes are also limited to being on Floor -1.Conveyors are considered as non-walkable tiles.Adds Conveyor Transition objects, allows conveyors to move between floors.Conveyor segments limited to 1 "consumer" port per segment connections must still pass through a hub.Draw validations reduced for conveyors 3-way intersections allowed.Conveyors and all baggage objects except Baggage Depot now require an indoor area.Any new LG/XL gates built will always require second floor. You can make a one-time transition on any existing-save gate by selecting the gate and clicking "Set to 2nd Floor". Gates from existing saves will continue to work on the Ground floor.Preliminary luggage movement visuals have been re-added.Baggage Carousels requires connection from "below" ("same level" and "above" varieties to come soon).Large and XL Gates require 2nd floor door for the jet bridge.

#Simairport steam h and r conveyor segments upgrade

  • Small Aircraft Gate requires a ground-floor door purchase 'Stairs' upgrade to make it accessible from second floor instead.
  • Adds new floor transition objects: Escalator & Stairs.
  • Default hotkeys are bracket keys ("") - can change in preferences.
  • Adds floor selector on right side of main HUD UI.









  • Simairport steam h and r conveyor segments